The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
I always thought temporary redirect is a safe bet to avoid future issues with SEO but turns out can be damaging shot in the foot.
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隐私 — GDPR 和其他法规要求谨慎处理数据,这一点在旺商聊官方下载中也有详细论述